Wednesday, August 15, 2012

My Own Refrences 2

The Goal is to reach these range units ASAP!!!

When being attacked by someone with +4500000% range :)~ Just turn OFF ALL your range, that means range buff AND range debuff. This will set the base range of the battle to the base range (+ Fletch and the 15% cap) to the unit with the highest range..

* 2040 for Archers
* 2380 for Balis
* 2550 for Cats

** Range Cap = You are limited to +15% over the person you are fighting.. if you have +30% and they have +150%, they will ONLY be allowed to use 15% over what you have, in this case 45% will be active for them.**

*** IMPORTANT:: If you keep your 30% range active, it allows them to use 45% range, with archers, that adds 540 distance to their range.. if you turn your range OFF, it will decrease their range by 360 distance. Lets look at the numbers real quick.
+30% Range OFF = 2040
+30% Range ON = 2400

This point is this... it will take longer for your LC and HC to reach the ranged units if you keep your range turned on.***

OK, now it's time for some numbers :) Don't worry, I'll "show my work" .. LOL

Base Range + 11 Fletch (is 55%) + 15% (range cap)
______________________________________________
Archers = 1200 x .55% = 660 (+ base range of 1200) 1860
Base of 1200 x 15% (range cap) = 180
1860 + 180 = 2040

Balis = 1400 x .55% = 770 (+ base range of 1400) = 2170
Base of 1400 x 15% (range cap) = 210
2170 + 210 = 2380

Cats = 1500 x .55% = 825 (+ base range of 1500) = 2325
Base of 1500 x 15% (range cap) = 225
2325 + 225 = 2550

With all the numbers ran; base range + 11 Fletch and 15% range cap, here are the results:
Archers = 2040
Bals = 2380
Cats = 2550


COMBAT SPEED
From my understanding, I don't think you can reach the range units in the first round (hopefully I'm wrong, someone who knows for sure please let me know)... I think battle goes like this:
Round 1:
Attackers (Cats) get into range and fire on the LC
Defenders (LC) responds to attack
Round 2:
Attackers (Cats) Fire in LC again
Defenders (LC) have reached Cats and kill them all

DEFENSIVE UNITS
Calvary = 1000 x .55% = 1500 (Base Speed, + 11 Alloy Horseshoes)

Now Lets add Combat Speed to the equation:
+20% = 1800 (speed or distance per round)
+30% = 1950
+40% = 2100 (reach Archers in 2nd round)
+50% = 2250
+60% = 2400 (reach Balis in 2nd round)
+70% = 2550 (reach Cats in 2nd round)
+80% = 2700
+90% = 2850
+100% = 3000

HC = 750 x .55% = 1162 (Base Speed, + 11 Alloy Horseshoes)

+20% = 1394 (speed or distance per round)
+30% = 1510
+40% = 1626
+50% = 1742
+60% = 1858
+70% = 1974
+80% = 2090 (reach Archers in 2nd round)
+90% = 2206
+100% = 2324
+110% = 2440 (reach Balis in 2nd round)
+120% = 2556 (reach Cats in 2nd round)
+130% = 2672
+140% = 2788
+150% = 2904

Conclusion:
1. Turn off all range
2. Find Combat Speed items for your TR, and Upgrade them!
3. Adding +Life will allow your troops to get hit more without dying
4. Adding -Attack will make their attacks weaker and allow your LC to get there while taking less damage
OR
5. Adding -Life will make it easier for your LC to kill their range
6. Adding +Attack will give your horses more power and cause more damage
OR
7. Do something else..

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